|
|
 |
|
|
| FLARE - kinetic ambient reflection membrane |
 |
FLARE is a pneumatic building facade system.
The FLARE system consists of a number of
tiltable metal flake bodies. An infinite
array of flakes can be mounted on any
building or wall surface in a modular system
of multiplied 4x4 FLARE units. Each stainless
steel flake reflects the bright sky or
sunlight when in vertical standby position.
When the flake is tilted downwards by a
computer controlled pneumatic piston, its
face is shaded from the sky light and this
way appears as a dark pixel. By reflecting
ambient or direct sunlight the individual
flakes of the FLARE system act like pixels
formed by natural light. The system is
controlled by a computer to form any kind of
surface animation. Sensor systems inside and
outside the building communicate the
buildings activity directly to the FLARE
system which acts as the buildings lateral
line. FLARE turns the building facade into a
penetrable membrane, breaking with all
conventions of the building surface as a
static skin. http://www.flare-facade.com /
http://www.whitevoid.com Tags : media facade interactive whitevoid art design architecture skin pneumatic flare reflection membrane |
|
Affichage : 72810
Durée : 138 s |
| How to: Flare (w/ Translation) |
 |
00:20 - have your legs spread out (knees -
shoulders wide) and place your right hand iin
the middle, but twist your arm so that the
fingers are pointing to the right (not front)
00:33 - draw a semi circle with your right
foot and bring your left foot up in the air
00:53 - when both your legs are at the front,
place your left hand behind you, lined up
about as wide as your shoulders
01:20 - you must use your hips as you kick
your legs
01:33 - kick and put your hand down as
quickly as you can
01:40 - when your lower body comes to your
right side, quickly place your right hand
with your head down
01:58 - at the beginning, try dragging your
right foot slowly, not kicking high/fast
02:05 - your legs should look like a "V" when
they're in front of you
02:15 - when your lower body is coming
towards your right, if you don't put your
right hand down, your legs will keep turning
and may fall down
02:30 - when putting down your right hand,
try to place it where you had it at the very
begininng of your first spin
03:05 - kick your left leg STRAIGHT up,
vertically up in the air, when your right leg
is about to kick your left leg
03:30 - if you kick your left leg up high,
you'll automatically have more balance
03:55 - you're supposed to use momentum to
get spins, if not, it's easy to fall out of
the spin and collapse
04:30 - you have to always remember to place
your hands where they're supposed to be, as
you spin (most people forget to repeat all
the hand steps as your lower body spins)
05:30 - it's easier to spin faster and
properly if you place your right hand as
close as you can to the left hand
05:40 - if your arms get too far apart, your
arm starts to bend and you could fall or hurt
your arm
06:00 - all your right leg is doing is
drawing a big circle and your left leg is
just being kicked every spin
06:20 - right after both your legs are in
front of you, as they start turning, remember
to stick your right foot up as high as you
can, then your hips will follow to raise
06:30 - when your hips are raised, bring your
left leg underneath and bring it up high in
the air, as well
06:35 - then, your hips will be even more
high and you will be in a handstand position
06:55 - it's always hard to go from first
spin to second spin because your timing can
be off and may not have enough power
08:00 - remember to put your left hand down
right after your legs form a "V"
08:40 - go with your own speed, either fast
or slow, but keep the slow constant, do not
change the speed of your spin during the spin
09:55 - you'll have better (prettier, he says
lol) looking flares if you spread your legs
wider and easier Tags : Flare how to breakdance gambler bboy korean double play etn crew break dance |
|
Affichage : 416232
Durée : 616 s |
|
|
|
|
|
|
|
|
|
|
 |
| |
|