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| Meshes of the Afternoon 1 |
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Meshes of the Afternoon (1943)
Dir: Maya Deren, Alexander Hammid.
Screenplay: Maya Deren. Cast: Maya Deren,
Alexander Hammid. Music: Teiji Ito. B&W. Tags : Maya Deren Film silent |
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Affichage : 1014
Durée : 408 s |
| Meshes of the Afternoon 2 |
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Meshes of the Afternoon (1943)
Dir: Maya Deren, Alexander Hammid.
Screenplay: Maya Deren. Cast: Maya Deren,
Alexander Hammid. Music: Teiji Ito. B&W. Tags : Maya Deren Film silent |
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Affichage : 566
Durée : 402 s |
| Experimental Film |
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Project for my Freshmen "Dimensions of
Creativity" class. My forte is more narrative
films, so this is really my first attempt at
an experimental film. I think it turned out
alright. It made me realize how hard it can
be to squeeze about 200 cuts in 3 minutes. Tags : Experimental Indie Film Class Short Music Composed |
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Affichage : 1449
Durée : 187 s |
| Fast GPU Ray Tracing of Dynamic Meshes using Geometry Images |
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Using the GPU to accelerate ray tracing may
seem like a natural choice due to the highly
parallel nature of the problem. However,
determining the most versatile GPU data
structure for scene storage and traversal is
a challenge. In this paper, we introduce a
new method for quick intersection of
triangular meshes on the GPU. The method uses
a threaded bounding volume hierarchy built
from a geometry image, which can be
efficiently traversed and constructed
entirely on the GPU. This acceleration scheme
is highly competitive with other GPU ray
tracing methods, while allowing for both
dynamic geometry and an efficient level of
detail scheme at no extra cost.
This video was rendered using GeForce
7800-era GPUs.
Credits: Nathan A. Carr, Jared Hoberock,
Keenan Crane, and John C. Hart Tags : ray tracing gpu real time graphics |
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Affichage : 2997
Durée : 122 s |
| Design ReForm - Hexagon Meshes |
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More videos at http://designreform.net. This
Tutorial covers how to turn your mesh into
Hexagon poly's. This is a technique I learned
from Toru Hasegawa while we were in school
together at the GSAPP. You essentially
triangulate a quad poly surface then collapse
the triangles to have hexagons. Tags : 3d Modeling Meshing Mesh 3ds max Tutorial |
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Affichage : 1404
Durée : 156 s |
| GPU particle systems using meshes |
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A demo of my MSc Dissertation, showing large
GPU stateless particle systems using meshes,
implemented in OpenGL/GLSL.
- 300K-800K particles (in video)
- variable meshes/rotations/materials
- procedurally coloured/bump-mapped
- particle 'painting' & terrain elevation
Music : Mike Oldfield - Magellan Tags : GLSL OpenGL GPU particle system meshes demo |
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Affichage : 581
Durée : 214 s |
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