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Vidéos : MESHES
Meshes of the Afternoon 1
Meshes of the Afternoon (1943) Dir: Maya Deren, Alexander Hammid. Screenplay: Maya Deren. Cast: Maya Deren, Alexander Hammid. Music: Teiji Ito. B&W.
Tags : Maya Deren Film silent
Affichage : 1014 Durée : 408 s
Meshes of the Afternoon 2
Meshes of the Afternoon (1943) Dir: Maya Deren, Alexander Hammid. Screenplay: Maya Deren. Cast: Maya Deren, Alexander Hammid. Music: Teiji Ito. B&W.
Tags : Maya Deren Film silent
Affichage : 566 Durée : 402 s
Experimental Film
Project for my Freshmen "Dimensions of Creativity" class. My forte is more narrative films, so this is really my first attempt at an experimental film. I think it turned out alright. It made me realize how hard it can be to squeeze about 200 cuts in 3 minutes.
Tags : Experimental Indie Film Class Short Music Composed
Affichage : 1449 Durée : 187 s
Finite Volumes with Adaptive Meshes
Scattering of a plane wave on a perfect electrically conducting sphere. The simulation is founded on the method of finite volumes using dynamic adaptive grid generation. Visit http://www.temf.de for more information
Tags : TEMF Finite Volumes adaptive mesh meshes Animation Animations Electromagnetics Electromagnetic Fields Compu
Affichage : 860 Durée : 30 s
Force Fields and Meshes - BEPUphysics v0.5.0 for XNA
Shows some of the features in development for the fifth version of the BEPUphysics physics engine. www.bepuphysics.com
Tags : XNA physics engine BEPU video game
Affichage : 2016 Durée : 133 s
Fast GPU Ray Tracing of Dynamic Meshes using Geometry Images
Using the GPU to accelerate ray tracing may seem like a natural choice due to the highly parallel nature of the problem. However, determining the most versatile GPU data structure for scene storage and traversal is a challenge. In this paper, we introduce a new method for quick intersection of triangular meshes on the GPU. The method uses a threaded bounding volume hierarchy built from a geometry image, which can be efficiently traversed and constructed entirely on the GPU. This acceleration scheme is highly competitive with other GPU ray tracing methods, while allowing for both dynamic geometry and an efficient level of detail scheme at no extra cost. This video was rendered using GeForce 7800-era GPUs. Credits: Nathan A. Carr, Jared Hoberock, Keenan Crane, and John C. Hart
Tags : ray tracing gpu real time graphics
Affichage : 2997 Durée : 122 s
Enhanced topological skeletons of 3D meshes
...
Tags : 3d mesh skeleton reeb graph morse theory constrictions feature points
Affichage : 215 Durée : 279 s
Design ReForm - Hexagon Meshes
More videos at http://designreform.net. This Tutorial covers how to turn your mesh into Hexagon poly's. This is a technique I learned from Toru Hasegawa while we were in school together at the GSAPP. You essentially triangulate a quad poly surface then collapse the triangles to have hexagons.
Tags : 3d Modeling Meshing Mesh 3ds max Tutorial
Affichage : 1404 Durée : 156 s
GPU particle systems using meshes
A demo of my MSc Dissertation, showing large GPU stateless particle systems using meshes, implemented in OpenGL/GLSL. - 300K-800K particles (in video) - variable meshes/rotations/materials - procedurally coloured/bump-mapped - particle 'painting' & terrain elevation Music : Mike Oldfield - Magellan
Tags : GLSL OpenGL GPU particle system meshes demo
Affichage : 581 Durée : 214 s
"Meshes of the Afternoon" VS Dub Trees "Butterfly Trilogy" A
video - Meshes of the Afternoon (Maya Deren & Alexander Hammid, 1943) audio - Dub Trees "Butterfly Trilogy" [I - Technicolour Sun / II - Starship Wadada / III - Sine Wave] enjoy and discover psy music! peace --------------------------------------- milego i odkrywajcie sajko muze! pokoj HIHIHI
Tags : dub trees butterfly trilogy simon posford hallucinogen liquid sound design meshes of the afternoon deren hammid 1943
Affichage : 1366 Durée : 399 s

 

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