|
|
 |
|
|
| Sony Vegas Tutorial :: Rendering |
 |
This tutorial briefly shows you how I feel
videos should be rendered in Sony Vegas. This
is mainly for Gaming Videos, so this might
not apply to people trying to make a movie or
something, but the settings I use will allow
for a small file and good quality on almost
anything.. Tags : Sony vegas rendering tutorial gearsopedia making movie |
|
Affichage : 2019
Durée : 208 s |
| New Techniques for Acquiring, Rendering, and Displaying Human Performances |
 |
Google Tech Talks
February, 29 2008
ABSTRACT
I will present recent work for acquiring,
rendering, and displaying
photoreal models of people, objects, and
dynamic performances. I will
overview image-based lighting techniques for
photorealistic compositing and
reflectance acquisition techniques which have
been used to create realistic
digital actors in films such as "Spider Man
2" and "Superman Returns". I
will then describe initial work with our
lab's Light Stage 6 system to
combine image-based relighting with
free-viewpoint video to capture and
render full-body performances. I will also
describe a new 3D face scanning
process that captures high-resolution skin
detail by estimating surface
orientation from the skin's reflection of
polarized spherical gradient
illumination. I will conclude by describing a
new 3D display that leverages
5,000 frames per second video projection to
show autostereoscopic,
interactive 3D imagery to any number of
viewers simultaneously.
Speaker: Dr. Paul Debevec, University of
Southern California Institute for Creative
Technologies
Paul Debevec is the associate director of
graphics research at USC's
Institute for Creative Technologies (USC ICT)
and a research associate
professor at USC's Department of Computer
Science. His Ph.D. thesis at UC
Berkeley presented Façade, an image-based
modeling and rendering system for
creating photoreal virtual camera motion
through architectural scenes from
photographs. Using Façade he led the
creation of a photoreal animation of
the Berkeley campus for his 1997 film "The
Campanile Movie" whose
techniques were later used to create virtual
backgrounds for the "The
Matrix"; he went on to demonstrate new
image-based lighting techniques in
his animations "Rendering with Natural
Light", "Fiat Lux", and "The
Parthenon". He also led the design of HDR
Shop, the first widely used high
dynamic range image editing program. Paul
received ACM SIGGRAPH's
Significant New Researcher Award in 2001 and
co-authored the book "High
Dynamic Range Imaging" in 2005. Most
recently, he chaired the SIGGRAPH
2007 Computer Animation Festival. Tags : google techtalks techtalk engedu talk talks googletechtalks education |
|
Affichage : 17538
Durée : 3026 s |
| Avatar Rendering Cost - Second Life Video TuTORial |
 |
DOWNLOAD THIS @ http://secondlife.com/video
Friendly greetings! You can learn Second Life
in a fun and fast fashion! The enthusiastic
Torley is your host, taking you on a tour
through tips, tricks, and techniques that'll
increase your confidence and make you smile.
:) Whether you're a newcomer or longtime
Resident, your inworld experience will
benefit from these video tutorials.
Like this? Rate, favorite, and share it with
your friends & family!
Click the Subscribe button to be notified of
new vidtuts!
"VIRTUAL KNOWLEDGE, REAL RESULTS." Tags : secondlife second life video tutorial tip trick game world 3d online virtual avatar screencast help machinima love sl |
|
Affichage : 12803
Durée : 122 s |
| Deferred Rendering / Shading XNA |
 |
A deferred rendering/shading sample done with
XNA. The render targets shown are for color
(top left), normals (top right), screen-space
velocity (bottom left), depth (bottom right)
and lighting (center). Full source code soon
at http://www.codeplex.com/xnacommunity Tags : xna deferred rendering shading |
|
Affichage : 2057
Durée : 60 s |
|
|
|
|
|
|
|
|
|
|
 |
| |
|