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| Will Wright and Brian Eno - Generative Systems |
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Complete video at:
http://fora.tv/2006/06/26/Will_Wright_and_Bri
an_Eno
Game designer Will Wright and musician Brian
Eno discuss the generative systems used in
their respective creative works. This clip
features original music by Brian Eno.
-----
Will Wright and Brian Eno on "Playing with
Time."
In a dazzling duet Will Wright and Brian Eno
give an intense clinic on the joys and
techniques of "generative" creation.
Back in the 1970s both speakers got hooked by
cellular automata such as Conway's "Game of
Life," where just a few simple rules could
unleash profoundly unpredictable and
infinitely varied dynamic patterns. Cellular
automata were the secret ingredient of
Wright's genre-busting computer game
"SimCity" in 1989. Eno was additionally
inspired by Steve Reich's "It's Gonna Rain,"
in which two identical 1.8 second tape loops
beat against each other out of phase for a
riveting 20 minutes. That idea led to Eno's
"Music for Airports" (1978), and the genre he
named "ambient music" was born.
The Long Now Foundation was established in
01996* to develop the Clock and Library
projects, as well as to become the seed of a
very long term cultural institution. The Long
Now Foundation hopes to provide counterpoint
to today's "faster/cheaper" mind set and
promote "slower/better" thinking. We hope to
creatively foster responsibility in the
framework of the next 10,000 years - The Long
Now Foundation Tags : spore sim sims maxis ea electronic arts video games design demo preview computers programming creator creating |
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Affichage : 26388
Durée : 639 s |
| generative art from neural networks |
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Jonathan McCabe's artificially evolved
systems art
"The patterns are made by repeated foldings,
rotations and shifts, and then each point is
coloured depending on its positions during
the operation. A process of artificial
evolution was employed to develop the final
images, involving repeated variation,
selection and "cross breeding" of the recipes
used to generate the images."
http://sf.anu.edu.au/~jrm900/The_Front/ Tags : art neural animation sci-art ai |
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Affichage : 6745
Durée : 122 s |
| Generative Music - Cellular automata and blip blops |
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[ UPDATE!! for higher quality sound, watch
this here: http://www.vimeo.com/931182 ]
This is a sample output of something I've
been working on lately. A somewhat
intelligent cellular automata system that I
developed with some atari2600 style
sonification.
Poor figure that you see at the beginning
triggers a relatively complex cellular life
system(which is based on conway's rules but
it's not ahistoric and can switch rules on
the fly depending on the situation) and I've
done some work to sonify the life with
atari2600 sounds. I have no control over the
system once it is started, and it dies by
itself.
Software used:
Processing connected to SuperCollider via
osc_p5 library and the great p5_sc library,
and I used the Atari2600 UGen by Fredrik
Olofsson, all custom software.
It is actually in stereo but Youtube
bastardizes the content by converting
everything to mono. If anyone is interested
in the original, i can send links. Tags : generative music processing supercollider cellular automata chaos order atari 2600 sonification visualisation |
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Affichage : 2631
Durée : 571 s |
| Generative Drums in Pure Data |
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This is my first (working at least) patch in
pure data. It is a generative patch, meaning
that I haven't done any sequencing whatsoever
- the program is literally making it up as it
goes along. I do a bit of tweaking with a
midi-controller in the video, to control it
to some degree. I know nothing at all about
programming, please keep that in mind.
Sorry about the sound quality, im recording
by running the speaker output into the mic
input.
EDIT: The patch is now available for download
here:
http://rapidshare.com/files/72092876/markov_d
rums_2.pd.html
As it is rapidshare, it may be removed after
90 days of no downloads. Let me know, and
I'll put it back up. All I ask is that if you
use it, please credit me as Ben Levitan or
Chernobyl2, and let me know.
Enjoy. Tags : Pure Data PD electronic music generative drums midi Axiom m-audio autechre algorithm algorithmic max/msp max msp |
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Affichage : 15852
Durée : 126 s |
| bugworld -- a generative vermin installation |
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bugworld is an interactive installation that
lets people play god. More precisely, they
become the god of a world inhabited by bugs.
Through a very simple interface, the user
could influence parameters such as speed,
interest or field of vision. Each bug has a
set of »genes« which it passes on to its
children. Those genes are conveyed visually
through different sets of bodies and legs.
The installation has been shown at the
exhibition »Für den Fall« in Vienna and
Graz.
Try it yourself on http://www.bugworld.at
Music by Pastels feat. Jarvis Cocker Tags : generative simulation plants bugs actionscript flash interactive installation exhibit arduino |
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Affichage : 2246
Durée : 167 s |
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