An implementation of GPU Geometry Clipmaps.
(Frustum Culling, Instancing, Normal Maps,
etc...)
Running on a Sempron 2600+, Geforce 6200 AGP. Tags :GPUGeometryClipmaps
November 29, 2006 lecture by Ian Buck for the
Stanford University Computer Systems
Colloquium (EE 380).
A brief history of computing with GPUs
(programmable graphics hardware), how CUDA (a
new approach to computing) can solve compute
intensive problems, and where GPU computing
will be going in the future is discussed.
EE 380 | Computer Systems Colloquium:
http://www.stanford.edu/class/ee380/
Stanford Computer Systems Laboratory:
http://csl.stanford.edu/
Stanford Center for Professional Development:
http://scpd.stanford.edu/
Stanford University Channel on YouTube:
http://www.youtube.com/stanforduniversity/ Tags :Computersciencesoftwareengineeringprogrammingdesignapplication
La prossima release di Adobe Creative Suite
potrebbe integrare finalmente il supporto
alla gestione di immagini tridimensionali e
utilizzerà le schede grafiche di prossima
generazione per accelerare il lavoro di
postproduzione sulle immagini. Il video
ESCLUSIVO Tags :computerelectronics3DSchedegrafiche