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Vidéos : programming
The Basics Of Java Programming
Just a tutorial to cover the very basics of Java, also the first I've used Windows Movie Editor to make.
Tags : Java Programming Tutorial Basics
Affichage : 129350 Durée : 294 s
Tangible Functional Programming
Google Tech Talks November, 7 2007 ABSTRACT We present a user-friendly approach to unifying program creation and execution, based on a notion of "tangible values" (TVs), which are visual and interactive manifestations of pure values, including functions. Programming happens by gestural composition of TVs. Our goal is to give end-users the ability to create parameterized, composable content without imposing the usual abstract and linguistic working style of programmers. We hope that such a system will put the essence of programming into the hands of many more people, and in particular people with artistic/visual creative style. In realizing this vision, we develop algebras for visual presentation and for "deep" function application, where function and argument may both be nested within a structure of tuples, functions, etc. Composition gestures are translated into chains of combinators that act simultaneously on statically typed values and their visualizations. Speaker: Conal Elliott Most of my research is aimed at supporting the creation of interactive synthetic media content, including computer animation, human-computer interaction, images, 2D and 3D geometry, and programmable shaders. In all cases, I aim to preserve or improve on the flexibility and performance of mainstream programming approaches, while greatly simplifying the creation process. Synthetic media programs are almost always implemented in sequential, imperative (often object-oriented) languages. My research explores use of declarative languages, resulting in much simpler and more reusable and composable programs. These languages are also more amenable to execution on parallel architectures such as modern graphics processors, because declarative languages abstract away from order of execution, removing the accidental sequentiality found in imperative programs. Even on sequential machines, declarative formulations have much simpler mathematical semantics, which facilitates automatic optimization. They also tend to be spatially and temporally continuous (resolution-independent), allowing them to adapt naturally to machines with different speeds and display resolutions. After exploring explicit programming of synthetic media content for several years, I'm now also keenly interested in supporting artists. The goal of my new new research agenda is to give artists access to the expressive power of computers and programming languages, while retaining an artist's working style. I mean "artist" in a broad sense, in contrast to the verbal and sequential style of an engineer. (I don't mean to suggest that people fit neatly into these two categories.) My ideal audience includes graphic designers, musicians, and children -- really, the playful and curious in all of us. This abstract has 2796 This abstract has 2820
Tags : google techtalks techtalk engedu talk talks googletechtalks education
Affichage : 14827 Durée : 3383 s
c++ programming tutorial 1
WEBSITE HAS CHANGED!!!!!**reconnetworks.net now** giving a breif introduction to basic commands and you get to make a program that takes 3 numbers that a user imputs and averages them.
Tags : c++ programming tutorial c# cplus program java computers microsoft linux games programmer video education funny
Affichage : 193621 Durée : 535 s
Programming Bits and Atoms
Google Tech Talks October 24, 2008 ABSTRACT Computer science serves to isolate programs (and programmers) from knowledge of the underlying mechanisms used to manipulate information, however it will not be possible to maintain this fiction in the approaching limit in which the number of information-bearing degrees of freedom in a computer becomes comparable to the number of physical ones. I will explore the implications of aligning these physical and computational descriptions for improving the performance, scalability, and ultimately the relevance of information technologies for some of the grandest global challenges. Examples will be drawn from work on conformal computing, interdevice internetworking, and digital fabrication. Speaker: Neil Gershenfeld Prof. Neil Gershenfeld is the Director of MIT's Center for Bits and Atoms. His unique laboratory is breaking down boundaries between the digital and physical worlds, from creating molecular quantum computers to virtuosic musical instruments. Technology from his lab has been seen and used in settings including New York's Museum of Modern Art and rural Indian villages, the White House and the World Economic Forum, inner-city community centers and automobile safety systems, Las Vegas shows and Sami herds. He is the author of numerous technical publications, patents, and books including Fab, When Things Start To Think, The Nature of Mathematical Modeling, and The Physics of Information Technology, and has been featured in media such as The New York Times, The Economist, and the McNeil/Lehrer News Hour. He is a Fellow of the American Physical Society, and has been selected as a CNN/Time/Fortune Principal Voice and by Prospect/FP as one of the top 100 public intellectuals. Dr. Gershenfeld has a BA in Physics with High Honors and an honorary Doctor of Science from Swarthmore College, a Ph.D. from Cornell University, was a Junior Fellow of the Harvard University Society of Fellows, and a member of the research staff at Bell Labs.
Tags : google techtalks techtalk engedu talk talks googletechtalks education
Affichage : 2901 Durée : 3667 s
Advanced Topics in Programming Languages: Java Puzzlers,...
Google Tech Talks July 23, 2007 ABSTRACT Java Puzzlers, Episode VI: The Phantom-Reference Menace/Attack of the Clone/Revenge of the Shift. Josh Bloch and special guest star Bill Pugh present yet another installment in the continuing saga of Java Puzzlers, consisting of eight more programming puzzles for your entertainment and enlightenment. The game show format keeps you on your toes while the puzzles teach you about the subtleties of the Java programming language and its core libraries. Anyone with a working knowledge of the language will be able to understand the puzzles, but even the most seasoned veterans will be challenged. The lessons you take from this session are directly applicable to...
Tags : google howto advanced topics programming
Affichage : 38621 Durée : 4433 s
Jonny Greenwood on computer programming
Radiohead's Jonny Greenwood talks about writing computer programming and live performance of The Gloaming.
Tags : Jonny Greenwood Computer Programming Radiohead The Gloaming Hail To the Thief max/msp
Affichage : 37724 Durée : 273 s
Geppeto: Consumer's Approach to Programming
Google Tech Talks November 10, 2008 ABSTRACT Contemporary society is experiencing a steady stream of new electronic gadgets, software products, and web applications. In this flood of functionality, users have adapted to rely less on manuals (if they are present at all) and shift their learning to trial and error, common paradigms, and experimentation. To accommodate this style of use -- or perhaps driving this behavior - developers have successfully abstracted much of the technological complexity and transformed it into intuitive user interfaces often avoiding the need for reading lengthy manuals and formal training. Is it possible to adopt the same trial-and-error experimentation habit not only for using gadgets, but also for application development? We claim that intuitive aggregation and combination of software gadgets makes this possible. In this talk, we will show the use of current technology in building a consumer oriented development tool appropriate for individuals not formally trained in programming. We demonstrate that the complexity of existing system and scripting languages i.e.; syntax, semantics, control and data flow, data structures, data types, and programming components can be successfully replaced with analogies intuitively accessible to a much wider consumer population based exclusively on their use and understanding of user interfaces in popular web applications. We present a demo of Geppeto -- a consumer tool for gadget-based application development. Composing gadgets with Geppeto does not require programming experience or reading of convoluted manuals. The presented research is sponsored by Google Inc. and the Croatian Ministry of Science. Speaker: Sinisa Srbljic Professor Sinisa Srbljic, Ph.D., is currently a professor at the School of Electrical Engineering and Computing, University of Zagreb, and the project leader of the Geppeto project. His career also spans Silicon Valley where he worked on large-scale distributed systems at AT Labs. He was visiting the University of Toronto, where he worked on the NUMAchine multiprocessor project, and the University of California, Irvine. His research interests include Web computing, gadget composition, and consumer programming. In teaching, he is involved in the theory of computing, programming language translation, service-oriented computing, and network middleware systems. Speaker: Marin Silic Marin Silic, B.Sc., is currently a computer science Ph.D. candidate and research assistant at the School of Electrical Engineering and Computing, University of Zagreb. He works on web architectures for composing gadgets as a part of the Geppeto project. As a Google intern in the Spreadsheets group he developed a one-second load application for Google Spreadsheets.
Tags : google techtalks techtalk engedu talk talks googletechtalks education
Affichage : 2404 Durée : 1770 s
Advanced Topics In Programming Languages: Closures For Java
Google Tech Talks January 17, 2007 ABSTRACT We propose to add Closures to the Java Programming Language. Closures simplify the use of APIs that rely on anonymous class instances, such as the concurrency APIs and callbacks. More importantly, closures support control abstractions, which are APIs that act as programmer-defined control constructs. This talk describes the proposed language extension and its design rationale, and shows how it will affect existing and future APIs. Credits: Speaker:Neal Gafter
Tags : java closures google
Affichage : 13450 Durée : 6905 s
Java Video Tutorial 5: Object Oriented Programming
This tutorial discusses the basic concepts of object oriented programming (OOP). This includes object behaviour and attributes aswell as constructors.
Tags : java video tutorial lesson basic programming object oriented OOP constructor behaviour attributes
Affichage : 58365 Durée : 940 s
A Preview of Alice 3.0, Introductory Programming in 3D
Google Tech Talks December, 12 2007 ABSTRACT The mission of the Alice project is to increase and sustain the pipeline of computer science graduates, essential to the growth of technology in a global economy. Alice is an innovative 3D programming environment for building animations in the form of stories, games, and web-ready videos. Alice teaches programming. Alice version 2.0 is in common use. Alice 3.0 is in active development with a projected launch date of August 2009. Alice 2.0 has been very successful and enjoyed an adoption rate of 10% in US colleges and is expanding rapidly into high schools. We expect Alice 3.0 to surpass this mark considerably. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate these objects. Alice 3.0 will also enable teachers and students to work directly with underlying Java code in a Java IDE. The ability to work with code in either drag-and-drop or in Java IDE mode will support an expansion of Alice 2.0's target populations (previously, high school and pre-CS1) to include CS1 and AP-CS courses. Alice 3.0 is scheduled for alpha and beta testing in a limited number of classrooms during the '08-'09 academic year. http://www.alice.org/ Speaker: Wanda Dann, Alice Director (Carnegie Mellon University) Dr. Wanda Dann, an active member of the Alice team for the last decade, has recently assumed leadership of the team. She is currently transitioning into a faculty position at Carnegie Mellon University from Associate Professor of Computer Science at Ithaca College. Wanda's research interests include visualization in programming and programming languages and innovative approaches to introductory programming. With Dr. Steve Cooper and Dr. Randy Pausch, she has published papers on the use of program visualization in teaching and learning introductory programming. Papers have appeared in ACM's Special Interest Group on Computer Science Education (SIGCSE) inroads, the Computer Science Education Journal, and other related publications. She is co-author of Learning to Program with Alice (2006, Prentice-Hall). Dr. Dann's leadership as a computer science educator has been recognized in her various roles as SIGCSE Technical Symposium publications editor, special projects chair, program chair, and symposium chair. She is now a member of the SIGCSE Board. Speaker: Dennis Cosgrove, Research Scientist (Carnegie Mellon University) Dennis Cosgrove has worked on the Alice system since its beginnings back in the early 1990s when it was a rapid prototyping tool for constructing head mounted display based virtual environments. He played a key roll in designing and implementing versions of Alice which have striven to lower the barriers of entry to 3D graphics and, more recently, to support a gentler introduction to programming. As the sole designer and implementer, Dennis has enjoyed unchecked, czar-like control over all aspects of the Alice system since the inception of Alice 3 in February, 2006. Dennis has co-authored academic papers presented at the ACM I3D, UIST, and SIGCHI conferences. Dennis was selected as the first Computer Science Department "Undergraduate Education Award" winner at the University of Virginia in 1992. He was also selected as a Carnegie Mellon University School of Computer Science "Outstanding Member of the Community Award," as well as an University wide "Andy Award" in 2001. Speaker: Caitlin Kelleher, Assistant Professor (Washington University in St. Louis) Caitlin Kelleher is an Assistant Professor of Computer Science at Washington University in St. Louis. She completed her doctorate at Carnegie Mellon University working with Professor Randy Pausch and spent her undergraduate years at Virginia Tech. Caitlin joined the Alice project in 1999 when she began as a graduate student at Carnegie Mellon. As part of her dissertation work...
Tags : google techtalks techtalk engedu talk talks googletechtalks education
Affichage : 22143 Durée : 3496 s

 

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