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| The Secret History of Silicon Valley |
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Google Tech Talks
December, 18 2007
How Stanford the CIA/NSA Built the Valley We
Know Today
How much does an average Googler know about
the history of the place
he works in? Silicon Valley.
Come and test your knowledge. I have seen
this talk and I assure you -
even seasoned Silicon Valley
veterans will find this story interesting.
Silicon Valley entrepreneur
Steve Blank will talk about how
World War II set the stage for the creation
and explosive growth of
Silicon Valley, and the role of
Frederick Terman and Stanford in working with
government agencies
(including the CIA and the
National Security Agency) to set up companies
in this area that
sparked the creation of hundreds
of other enterprises.
Speaker: Steve Blank
Steve Blank spent nearly 30 years as founder
and executive of high
tech companies in Silicon Valley,
most recently the enterprise software firm
E.piphany. He has been
involved in or co-founded eight
Silicon Valley startups, ranging from
semiconductors to video games,
and personal computers to
supercomputers. He teaches entrepreneurship
at U.C. Berkeley's Haas
School of Business,
Columbia University and Stanford's Graduate
School of Engineering. Tags : google techtalks techtalk engedu talk talks googletechtalks education |
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Affichage : 94418
Durée : 3391 s |
| PhotoTechEDU Day 5: Silicon Image Sensors |
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Google Tech Talks
February 21, 2007
ABSTRACT
Photographic Technology Day 5: In this
session we examine how digital cameras
capture images via the interaction of light
with silicon in CCD and CMOS image sensors,
including sampling and aliasing effects,
noise effects, etc. Credits: Speaker:Dick
Lyon Tags : google howto phototechedu day silicon image |
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Affichage : 1820
Durée : 3619 s |
| [Nintendo Ultra 64] 1994? Silicon Graphics Tech Demos |
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http://www.unseen64.net
source: http://www.navgtr.org/
"Nintendo 64 is the culmination of work by
Nintendo, Silicon Graphics, and MIPS
Technologies. The SGI-based system design
that ended up in the Nintendo 64 was
originally offered to Tom Kalinske, then CEO
of Sega of America by James H. Clark, founder
of Silicon Graphics. SGI had recently bought
out MIPS Technologies and the two companies
had worked together to create a low-cost
CPU/3D GPU combo that they thought would be
ideal for the console market. A Sega of Japan
hardware team was sent to evaluate the chip's
capabilities and they found some faults which
MIPS subsequently solved. However, Sega of
Japan ultimately decided against SGI's
design, apparently in part due to internal
problems between Sega of Japan and Sega of
America.
In the early stages of development the
Nintendo 64 was referred to by the code name
"Project Reality"[3]. This monicker came from
the speculation within Nintendo that the
console could produce CGI on par with
then-current supercomputers. When unveiled to
the public on November 24, 1995, the console
was introduced as the Nintendo Ultra 64[4] at
the 7th Annual Shoshinkai Software Exhibition
in Japan." - [wikipedia] Tags : nintendo 64 ultra silicon graphics tech demo shark proto beta 1994 Wii DS GameCube N64 Mario Super NES 1995 Zelda |
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Affichage : 141194
Durée : 213 s |
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