| Alien Skulls - Giant Skeletons and Megaliths |
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Documentary on strange archealogical finds
and alleged large skeletons that have been
found around the world. Some of the skulls
can be explained by a binding of the head or
various skeletal bone diseases, but others
like the starchild skull and the horned
skulls certainly can not. This docu is more
evidence for advanced civilizations or
ancient aliens than giants, but its an
interesting perspective none-the-less.
And yes, the bible speaks about giants. So
does the quar'an, and many other texts. So
does my nan. So does the person who wrote the
BFG.
...So bloody what?
If this video doesn't stop attracting nutters
and religous fanatics I'm gonna take it down.
And, no, I do not believe everything said in
this video, and neither should you. The
deepest truths are best read between the
lines, and, for the most part, refuse to be
written. This is my most speculative video,
so, of course, its proven to be my most
popular too. Tags : alien giants skeleton archaeology megaliths nephilim ufo |
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Affichage : 307987
Durée : 596 s |
| Voodoo Glow Skulls "Fat Randy" |
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by John Bush
Deep in the heart of California's Inland
Empire, the Hispanic-tinged ska-punk band
Voodoo Glow Skulls formed in the late '80s.
Originally a hardcore group, the quartet was
comprised of the brothers Casillas (Frank on
vocals, Eddie on guitar, Jorge on bass) plus
drummer Jerry O'Neill. After several years of
playing in a garage, the band decided to
expand both its lineup and its sound with a
horn section -- saxophone player Joey
Hernandez, trumpeter Joe McNally, and
trombone player Brodie Johnson. By the early
'90s, Voodoo Glow Skulls were one of the most
interesting ska-punk bands on the West Coast. Tags : Voodoo Glow Skulls Riverside California Hardcore Punk Music Video |
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Affichage : 62928
Durée : 223 s |
| Hidden Skulls in Halo 2 |
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myspace.com/albinoqsquirrel
How to find hidden skulls in Halo 2 to make
campaign mode even harder. This is my first
video, so tell me what you think. Sorry, but
the IWHBYD skull is not in this video.
Quality came out too bad in the final making,
so it had to be taken out. *HEY EVERYONE* I
added some info on the skulls to the video
description so you don't have to go to the
site if you need info on the skulls.
Anger
Level: Gravemind
Directions: When you are the Master Chief
trying to recover the index from the Prophet
of Truth on the Covenant Holy City go until
you reach the first outdoor area with dirt
and vegetation. Take a right as you enter
this room and run up to the wall past the
gravity lift that leads up to the sniper
point. Get on top of the wall by going up the
dirt mound on your left. Follow the wall
until you reach the floating skull called
"Angry".
Effects: Enemies fire their weapons faster
and alot more.
Difficulty: Legendary
Assassins
Level: Regret
Directions: Immediately after the gondola
ride following the battle with the Hunters,
there will be a building with two turrets on
it. Enter the building and turn to your
right. There will be a box, jump on it. From
there jump to the adjacent light fixture,
then to the ledge. The ledge leads to the
area with the two turrets. Once there use a
Grenade Jump to get onto the roof area, then,
using Crouch Jumps and grenade jumps, follow
the right side perimeter of the building.
Once you have gone as far as you can go you
will find a small grassy area with two
cloaked Elites (that cannot be assassinated)
in their "angry stance" and the Assassins
skull.
Difficulty: Legendary
Effect: All enemies in game are permanently
cloaked. Marines can't see them, so they
can't help at all!
Status: Confirmed
Also: This skull also appears on any
difficulty but will not affect unless is on
Legendary.
Black Eye
Level: The Great Journey
Directions: Eventually you have to escort the
Sarge who is in a Scarab. Follow him along
until you see the huge compound in front of
you. Directly above the door that the Sarge
blows open with the Scarab is an angled beam.
Land your Banshee on this beam and walk to
the top of the beam. Look down and to your
left and you will see a circular angled wall.
Jump onto this wall and walk to the top. Walk
straight along the right-hand side of this
area. You will have to jump over a small beam
in front of you. Continue walking straight
until you come to a grassy area. Keep walking
up the grassy hill and go until you come to
the point where can jump onto the angled
support for the tower meets the grass. Jump
onto the support and walk up the support.
It's a very steep climb, so jumping while
you're going up the support speeds up the
walk some. At the first landing you will see
the Black Eye skull sitting on a glowing
white panel on the floor.
Difficulty: Legendary
Effect: Your shield does not charge normally.
To charge your shields you must kill
something (enemy or ally) with a melee attack
(anything but the Energy Sword). You can
charge your shields into the Overshield range
by doing this. Also activates subtitles
during cut scenes.
Blind
Level: Outskirts
Directions: At the beginning of Outskirts,
run to the door and go in, there will be a
Grunt down the hall. If you go through the
door there will be another door painted onto
the scenery. Jump onto the light above the
door and crouch-jump onto the wall. Turn to
your left and go down the long dark corridor
and pick up the skull beside the grenades; it
will say "blind" and your screen will flash
black for a second.
Difficulty: Any difficulty
Effect: Your HUD becomes invisible. In other
words, you cannot see your weapon (unless
it's the Energy Sword), body, shields, ammo,
or motion tracker, or use your flashlight.
Good luck aiming with no reticle! Also,
enemies can still spot you, ergo, this skull
serves no tactical advantage whatsoever,
although hitting enemies with the skull
should kill them with only two or three hits.
After you die the effect of Blind will keep
happening until you quit the game.
Status: Confirmed
Summary:
[edit]
Catch
Level: Metropolis
Directions: Right after you exit from the
underground highway, you'll come to a large
open-air circular room with a handful of
Jackal snipers and some Elites. The quickest
way to get safely to the skull is to get the
next checkpoint by jumping into the Warthog
and letting the Marine drive you to the next
area. Jump out of the jeep and backtrack to
the large room, and clear the area. Or you
can get your warthog from the bridge and just
run right through the platforms and the other
part until you reach the place where you find
the wraiths attacking the building where the
marines are (but you don't have to fight
them) and then go back and the enemies will
be gone when you go back. You will see a
large semi-circular beam going from one of
the main platforms that goes from the ground
up to the top of the two towers. Do a grenade
jump at the bottom of this beam and walk all
the way to the top. Jump over to the ledge of
the left tower. Walk to the end of the ledge
and you will find the Catch skull.
Difficulty: Legendary
Effect: AI will toss more grenades. Also,
everybody (allies and enemies) will drop two
grenades.
Envy
Level: Delta Halo
Directions: Progress through Delta Halo until
you come to an area with a large central
structure that has a multitude of columns.
This is the area where Cortana tells you that
the Covenant is pouring out of the center
section. When you first get into this area,
you have to go left, and there is a ramp on
the left that goes up and then back down. Get
on this ramp and continue up the wall until
you are on the landing where there will be
(or used to be) some plasma turrets. Follow
this landing all the way to it's end, and
you'll see a door that is blocked off by a
large stone. Jump on top of the stone, and
jump again to get on a thin ledge. Make sure
you're up against the left wall, and grenade
jump up to the top of the wall to your left.
Once you're on this wall, you'll see that the
right wall ends and there is some earth
behind it. Jump onto the dirt, and follow the
stone wall all the way to the top. When
you're on the top of this wall, you can look
down towards the center and you should see
two cloaked Elites repeating their "angry
stance" towards each other with the Envy
skull between them.
Difficulty: Legendary
Effect: The Master Chief now has an active
camouflage device just like the Arbiter's.
However, there is no visible timer, so
remember: 5 second cloak with 10 second
recharge. To fully exploit the effects of
this skull, execute the Permanent
invisibility glitch.
Famine
Level: The Oracle
Directions: After you get off of the slowly
descending elevator, you will come to a
hallway where you see a handful of dead
bodies. Continue into the next room, and you
will be on the second floor of a room that
has a lot of glass windows. When you enter
this room, look to the right, and find the
third pane of glass. It should be to the
right of a wall that has some flood guts
splattered on it. Shoot out this window, and
the windows directly across the room. If you
look below you, you will see a platform that
has four tall posts. On the far side of the
room there is a column that is right in
between the two windows on the far side of
the room. Turn on your active camo, and jump
to the center platform. Jump on either of the
posts on the far side of the platform and
jump to the column between the windows. Make
another jump through the window you shot out,
and make a left. Walk all the way to the end
and you'll find four Combat Form Elites
convulsing on the floor, with the Famine
skull in the middle of them. Sometimes, one
of the combat forms stands up, but it does
not attack.
Difficulty: Legendary
Effect: All weapons found on the ground have
half ammo. Plasma weapons and lasers remain
unaffected.
Ghost
Level: Uprising
Directions: Immediately after the armory room
that is full of Covenant and human weapons,
there is an L shaped room. Grenade jump using
a Ghost up to the rafters of this room, and
you will find the skull over a doorway. Or,
if you are playing co-op, get a box from the
weapon room, and have one player stand on the
box, then have the other player stand on the
first player's head, have player 2
crouch-jump on to the ledge and grab the
skull!
Difficulty: Legendary
Effect: When meleeing an elite or other
enemy, they do not flinch. It is also said
that enemies take a longer time to notice
your presence. The cost of slashing or
lunging with a sword is also reduced.
Grunt Birthday Party
Level: The Arbiter
Directions: The very first time you get a
Banshee, fly down. Below you is a large
beam-like structure (not to be confused with
the one directly below you that turns and
goes vertical) running from the arm of the
station you just came out of to one exactly
like it on the side opposite. Below this
structure are 3 cylinders hanging down, with
cylinders of light shooting out of the
bottom. They look like they are what keeps
the station floating. If this explanation is
too vague, they are the absolute lowest parts
of the station. Now go to the middle engine
and land on the top part of it. This and the
other engines connect to the large structure
mentioned earlier. The tops of the engines
come up to meet the structure at an angle,
where this angle is under the connecting
structure and coming up to meet it, there is
a place to walk (like being under a bridge).
Under one side you will see the six Heretic
Grunts dancing in a circle around the Skull.
Difficulty: Legendary
Effect: Headshots turn into Plasma Grenade
explosions. You must first take down an
Elite's shield for this to work on one. You
can also give a headshot to a dead body and
it will still explode. This skull doesn't
affect Hunters or Drones. Note: you can
combine this with the Sputnik skull, this
will make the explosions really powerful and
amusing. (it is also A LOT easier to obtain
with the Sputnik skull)
I Would Have Been Your Daddy
Level: Outskirts
Difficulty: Legendary
Directions:This is by far the hardest skull
to obtain. Mainly because it only appears
once every seven times. You must jump onto
the roofs and work your way to the area next
to snipers alley without going through it.
Getting seven checkpoints in the process
helps as well as killing at least seven
enemies. Dying before getting the skull has
no effect on the chances of it spawning.
There are multiple videos that can be found,
detailing the path to find it. Picking it up
will transport you to Sniper Ally armed only
with a plasma pistol, and faced with seven
waves of Ultra Elites. There's one in the
first wave, two in the second, etc. You have
to kill all the Elites for the skull to take
effect. If you die, the skull will have
vanished and you will have to start at the
beginning, unless you reach a checkpoint
after finding the skull. This can be avoided
altogether if you simply Revert to last
checkpoint instead of waiting to respawn. It
helps immensely if you get the Envy or Ghost
skull first. The battle against the elites is
aggravating. Getting the Infinite Camo trick
will help a lot also. NOTE: It will probably
take nearly two hours to get this skull.
Effect: The rarity of combat dialog is
changed, rare lines become far more common
but common lines are still present at their
normal rate..[1]
Status: Confirmed
Trivia: The skull is named after a Sergeant
Johnson quote sometimes heard in Assault on
the Control Room: "I would have been your
daddy, but the dog beat me over the fence!"
Sergeant Stacker also occasionally says this
on the Silent Cartographer. The first chapter
of Assault on the Control Room is also named
"I Would Have Been Your Daddy."
Iron
Level: High Charity
Directions: When you enter the final (the
second) Gravity Lift, look up. A skull will
pass through you extremely quickly so you
must start holding X a bit before you
actually pass it to grab hold of it.
Difficulty: Legendary
Effect: When playing co-op, if either player
dies the game restarts you at your last
checkpoint. Also, on other sites it may state
that allies are immune to melee attacks -
that is false.
Mythic
Level: Sacred Icon
Directions: There is a semi outdoor area
which has the same type of area right next to
it. There is an Enforcer in front of each
one. Go past this area and down the piston
and you'll be in a vary dark and dank Flood
infested area. There's a stack of 6 or 7
boxes as you enter the room. Use them to jump
up to the landing above. There are a handful
of alcoves on your right hand side. The skull
is in the third alcove, floating above a dead
human Flood.
Difficulty: Legendary
Effect: Enemies have more health and
shielding, and are therefore harder to kill.
Note: health and shielding increase more as
the enemies rise in rank. A red Grunt will
not gain as much health as a white Grunt.
Similarly, a blue minor Elite will gain a
small bit of health, but a white SpecOps
Elite will gain a ridiculous amount of both
shielding and health, to the point that a
Plasma Overcharge won't drop their shields
even halfway. Besides that, it also makes
your allies gain a small bit of health.
Sputnik
Level: Quarantine Zone
Directions: From the start of the level, turn
directly around, and you should see a tunnel.
Head into the tunnel and go straight until
you exit the tunnel. Go straight across the
open area, and you'll come across a broken
pipe tunnel on your right. Straight in front
of you you should see a small ledge running
across the wall, above the green pit.
Carefully get onto that small ledge and walk
all the way to the end of the ledge to find
the Sputnik skull.
Difficulty: Legendary
Effect: The mass of certain objects is
severely reduced, making them fly farther
when smacked with a melee hit, or when they
are near an explosion. Weapon damage seems to
have strengthened slightly. It also has the
added effect of making enemies turn around
when you hit them, allowing you to kill them
in two hits. With the Sputnik Skull's effect
in place, players can reach nearly impossible
to get to places and much higher altitudes
using grenade jumps. Also you can move dead
bodies.
Thunderstorm
Level: Cairo Station
Directions: In the large room after the
armory, you need to use a crouch-jump to get
onto a light fixture on the right wall (right
of the room when you enter) and then jump
from there onto the higher area. There is a
series of diagonal beams. Walk up one near to
the end of it and use it to duck-jump onto
one of the rails. You can fall between the
rails, so be careful. Once on the rail, walk
down it until you can jump onto the highest
platform. Then bash the trashcan.
Difficulty: Legendary
Effect: All Elites (Except "fixed" variants,
e.i. Jet-pack, Spec-Ops), Grunts (Also except
fixed variants, like gunner etc.), Jackals
(Except snipers), and Brutes become their
highest rank. All Covenant Flood forms have
shields. All Sentinals are of the gold
variety and have shields.
Unknown Skull
Level: The Armory
Directions: At the beginning of the level,
after you power your shields for the first
time, the Sarge shows up on an elevator. Wait
in the room until the Sarge starts berating
you, telling you to get into the elevator.
You MUST wait for him to say "Would it help
if I said please?" Once he says this, get in
the elevator, and go down to the tram. Get on
the tram, and face towards the INSIDE of the
building. Press up against the glass doors
towards the inside of the building. You
should hold X down, and you should pick up
the skull. It's on a stack of green crates,
near the end of the tram ride.
Difficulty: Legendary
Effect: Stregnthens the Artificial
Intelligence of both allies and enemies.
Enemies will notice the slight shimmer of
active camoflauge, your characters shadow,
the sound of you reloading, along with many
other subtle clues which help them find you.
All computer controlled characters have
better accuracy, and will no longer blow
themselves up with a Rocket Launcher. A
common misconception is that it makes enemies
more aware of your location, however it does
not. . Tags : Hidden Skulls In Halo Campaign Harder Geoff Breaking Benjamin Follow Me And Powerman 5000 Free Legendary Skull All |
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Affichage : 475791
Durée : 419 s |
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