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| MD Strider |
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Strider is one of my all time favourite
games. The Sega Megadrive/ Genesis was
blessed with the finest home conversion of
the game. I have enve played this on Spectrum
and Amiga before I played this version.
Nothing beats the original, and regretfully,
one of my biggest "dreams" never happened,
Strider on the Super Nintendo. Still, amazing
game from Capcom, if you consider it was
1989. Tags : MD Sega Megadrive Genesis Capcom Strider Shiryu |
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Affichage : 11826
Durée : 193 s |
| The Music of Video Games [233] Strider |
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Entry 233 in an on-going video series that
offers a selection of musical tracks from
various titles throughout gaming's history.
Strider
Strider Hiryu (jp)
Year: 1990
Platform: Sega Genesis
Developer: Capcom Co. Ltd.
Publisher: Sega of America Inc.
Video source: mcsvideos
For more info on the game, follow these
links:
http://www.mobygames.com/game/genesis/stride
r
http://www.gamefaqs.com/console/genesis/home
/586497.html
http://en.wikipedia.org/wiki/Strider_%28arca
de_game%29
Music composed by Junko Tamiya.
To watch this video with 44 KHz stereo sound,
type "&fmt=18" (without the quotes) at the
end of the URL and press enter to reload the
page. Using this method might affect video
quality. Tags : strider hiryu capcom sega genesis gen sg mega drive megadrive md video game music soundtrack song theme play intro run |
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Affichage : 1132
Durée : 397 s |
| Strider NES Video Walkthrough Part 1 |
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A playthrough/walkthrough for Strider for the
NES. This is part 1, which covers the intro
and the first stage, Kazakh.
Note that this game is very glitchy with the
jumps. If you see some odd stuff where Hiryu
(the main character) doesn't jump as high as
he should, or does a super-jump all of a
sudden, or something similar that happens in
the air...that's why. This doesn't apply to
jumps off of a slope, they're supposed to go
extra far.
Commentary is below:
0:12 - We start with an interesting opening
sequence that explains the Striders and who
they are. They're the "Toughest group of
people" who do this stuff, apparently. I
think they're supposed to be ninjas. Lots of
Engrish in this game, but it's not all easy
to find.
0:20 - We get a Strider Role Call now.
Sheena fills no real role in the story, but
that's a pretty cool machine gun anyways.
Kain is Hiryu's buddy who blows up
helicoptors with the amazing power of pink.
And Hiryu likes to run a lot and hold his
sword (called a cipher). That space station
is the Blue Dragon, the Strider base.
1:55 - That was Matic, who interestingly
enough wasn't part of "Strider Roll Call" in
the intro. He's your boss, and has called you
in out of retirement for a mission: Your
buddy Kain has been captured, and you're
supposed to kill him instead of rescue him
(another ninja-like thing). Hiryu pretty
much says "screw that".
2:00 - What the hell? Why am I heading to
the password screen? Two reasons. First, in
case you want the passwords. Second, there's
extra storyline info if you choose to take
the password. That's why I do it here, for
the benefit of the viewer. It kicks you back
to the title screen, but you're always able
to continue where you left off until you
reset the game.
2:23 - Sorry, you have to put up with this
again. I try and cut out stuff like this
later on.
2:53 - Finally, the game properly begins!
You get to select your level on that screen,
but right now only Kazakh is available.
"Kazakh" is "Kazakhistan", a former Soviet
republic and now independent nation. That's
right, you start things off by screwing with
the KGB!
3:00 - These guys like to try and jump to
throw you off. And this is as advanced as
enemy tactics get in the game.
3:37 - This is a data file (5 1/4 floppies,
how quaint!) that we can analyze later on at
the base.
3:44 - This confused me for the longest time.
It's just the NES swapping the color pallate
for another one. Subtle, huh?
3:57 - That pill gives you 10 life. The ones
that look like batteries give you energy,
which powers your "tricks" (magic). We don't
know any tricks right now. Smaller versions
of the pills give you 1 apiece.
4:29 - Heh.
5:06 - A-ha! Info! Another floppy to check
out, and a level-up. Levels usually give you
new Tricks, this level instead gives you a
handy slide move. Now we need to head all
the way back to the entrance to leave.
5:46 - I didn't point this out on the way in,
but see that door? We need a #3 key to get
in there. Right now all we have is a #1.
6:32 - You leave the level by jumping against
the edge of the screen at the entrance.
6:59 - Can Hiryu find out Aqua-boots? Is
that supposed to mean anything? Tags : video game Strider NES playthrough walkthrough |
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Affichage : 1322
Durée : 424 s |
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